
Manually changing load order may do absolutely nothing, shift the problem somewhere else or break everything. The truth is that compatibility-minded modders already handle load order on their own as far as possible. Ok, I’ll spare some time for this before we get into the actually useful tips, because this is one of the nastiest tropes around the community. KMM and even George have a function to manually change how mods are loaded, which is an old habit of a lot of other modding communities, so you’d be tempted to change load order manually, right?

Will update the guide better as things evolve. Good practices still apply, but all issues/notes about KMM copying items to data/ don't apply because it doesn't. Among other things, KMM is more reliable and provides mod profiles.įor WH3 as of August: KMM is still not updated, but PJ made another perfectly-working community mod manager (read for the actual link). Long story short, George is unwieldy and has grown responsible for a lot of issues of its own, becoming hated by modders and users alike. That said, you can just use the community mod manager (normally called KMM). You now open CA’s current mod manager (hereby called George) and – blimey, they don’t work or something’s not right.įirst thing to keep in mind, if you have issues with George you should definitely report them to CA so that they know what they should look at. So, you have subscribed to mods on the workshop. If it needs to be manually removed, go to steamapps\workshop\content\1142710\xyz where xyz is the mod id on its url. Unsubscribe, and wait for the mod to be removed.

Since Steam is doodoo, data may get corrupted.Go to %appdata%\The Creative Assembly\Launcher and delete moddata.dat.Don't launch the game from the taskbar or from the exe, as it won't load mods use the Play button or steam shortcut, or even RPFM's launch.Delete the -dx11 override you may have put on Steam (game>properties>launch options in the lower right must be empty).Delete any user script you may have tried using if you were a masochist.Remove any movie pack from the pre-workshop interim period.

WARHAMMER 3 PRELIMINARY HIGHLIGHT (will update and merge better later on) The generic pointers should be valid for all recent TW games. This is a troubleshooting guide for mod users in TW: Warhammer 2 and now 3.
